Počítačová hra s umelým protivníkom
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| Autor principal: | |
|---|---|
| Outros Autores: | |
| Formato: | Manuscrito Livro |
| Idioma: | eslovaco |
| Publicado em: |
Bratislava :
STU v Bratislave FEI,
2024
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| Assuntos: | |
| Acesso em linha: | https://opac.crzp.sk/?fn=detailBiblioFormChildW1TN55&sid=9A7D98113A4E7D6F09AA7FA0EB46&seo=CRZP-detail-kniha |
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MARC
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| 007 | ta | ||
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| 040 | |a STU |b slo | ||
| 041 | 0 | |a slo | |
| 044 | |a xo | ||
| 100 | 1 | |a Martišová, Silvia |u 031000 |4 aut |U FEI Fakulta elektrotechniky a informatiky |T FEI Ústav robotiky a kybernetiky |X 104266 |U E011 |Y 356 |7 104266 | |
| 242 | 0 | 1 | |a Computer Game with Artificial Opponent |y eng |
| 245 | 1 | 0 | |a Počítačová hra s umelým protivníkom |
| 260 | |a Bratislava : |b STU v Bratislave FEI, |c 2024 | ||
| 300 | |a 95 s., príl. | ||
| 650 | 4 | |a viacvrstvový perceptrón |2 slo | |
| 650 | 4 | |a počítačová hra |2 slo | |
| 650 | 4 | |a herný mód pre viacerých hráčov |2 slo | |
| 650 | 4 | |a aplikácia so zdieľanými výpočtovými zdrojmi a úložiskom cez internet |2 slo | |
| 650 | 4 | |a strojové učenie |2 slo | |
| 650 | 4 | |a vývoj a nasadenie |2 slo | |
| 650 | 4 | |a umelá inteligencia |2 slo | |
| 650 | 4 | |a umelý protivník |2 slo | |
| 650 | 4 | |a optimalizačný algoritmus |2 slo | |
| 650 | 4 | |a genetický algoritmus |2 slo | |
| 650 | 4 | |a hra hadík |2 slo | |
| 650 | 4 | |a serverová časť aplikácie |2 slo | |
| 650 | 4 | |a klientska časť aplikácie |2 slo | |
| 650 | 4 | |a umelá neurónová sieť |2 slo | |
| 650 | 4 | |a behaviorálne vzory |2 slo | |
| 650 | 4 | |a development and deployment |2 eng | |
| 650 | 4 | |a computer game |2 eng | |
| 650 | 4 | |a server-side application (backend) |2 eng | |
| 650 | 4 | |a artificial neural network |2 eng | |
| 650 | 4 | |a machine learning |2 eng | |
| 650 | 4 | |a multilayer perceptron |2 eng | |
| 650 | 4 | |a snake game |2 eng | |
| 650 | 4 | |a multiplayer game mode |2 eng | |
| 650 | 4 | |a cloud application |2 eng | |
| 650 | 4 | |a artificial intelligence |2 eng | |
| 650 | 4 | |a artificial opponent |2 eng | |
| 650 | 4 | |a client-side application (frontend) |2 eng | |
| 650 | 4 | |a optimization algorithm |2 eng | |
| 650 | 4 | |a genetic algorithm |2 eng | |
| 650 | 4 | |a behavioral patterns |2 eng | |
| 700 | 1 | |a Slačka, Juraj |u 031000 |k Z1 |4 ths |U FEI Fakulta elektrotechniky a informatiky |T FEI Ústav robotiky a kybernetiky |X 50837 |U E011 |Y 356 |7 A000050837 | |
| 856 | 4 | |u https://opac.crzp.sk/?fn=detailBiblioFormChildW1TN55&sid=9A7D98113A4E7D6F09AA7FA0EB46&seo=CRZP-detail-kniha | |